Mobile App Illustrations
Mobile illustrations face constraints web art does not: every asset ships inside the binary, screens range from a 4.7-inch phone to a 13-inch tablet, and the same scene must survive both light and dark mode without a second export. Bundle weight is a real budget, and a folder of @1x/@2x/@3x PNGs eats it fast.
Generate the set your app actually needs — onboarding sequence, permission prompts, empty lists, success confirmations — in one batch so the whole app speaks one visual language. Prefer vector: a single SVG (or its platform equivalent) replaces three raster densities and stays sharp on any future screen. Keep backgrounds transparent so a theme switch is a color change rather than a new asset.
Mobile specs
| Bundle weight | One SVG replaces @1x/@2x/@3x PNGs — usually a 60–80% asset size reduction |
|---|---|
| Aspect | 1:1 or 3:4; art typically occupies the upper half of a portrait screen |
| Theming | Transparent background, no hardcoded white — let the app surface show through |
| Platform | SVG works directly on Android and web; iOS teams typically convert to PDF or SF Symbols-adjacent assets |
Styles that fit
Each of these presets is tuned for full-scene illustration, not icon glyphs. Pick one to open the generator with it already selected — suggested canvas for this job is 3:4.
Example prompts
Describe the whole set in one prompt — generating the scenes together is what keeps them looking like one family.
How the illustration flow works
- 1
Pick the job
Open the Illustrations tab in the generator and choose the use case — mobile app illustrations maps to a tuned prompt template rather than a blank box.
- 2
Describe the scene
Give the product context and, optionally, the specific scene. Suggestions appear as you type, and you can attach up to three of your own illustrations as style references.
- 3
Review before you commit
Generation returns a preview first. Keep the ones that work, generate more into the same batch, and only then import — credits are spent on generation, not on browsing.
- 4
Vectorize and refine
Accepted scenes are traced to real SVG paths and land in a project. Open any one in the studio to clean nodes, recolor fills, or simplify paths.
- 5
Expand later, still matching
When you need scene number nine, expand the same project. Your existing illustrations become the style reference, so the new ones match instead of drifting.
Frequently asked questions
Does using SVG illustrations reduce app size?+
Substantially, in most cases. A single vector file replaces the @1x/@2x/@3x raster set for each illustration, and vector scenes with flat fills compress well. The tradeoff is a small render cost, which is negligible for the handful of scenes a typical app uses.
How do I make illustrations work in dark mode?+
Keep the background transparent and avoid hardcoded near-white fills, then define the remaining colors so they can be overridden. Because the output is editable SVG, a dark variant is usually a handful of fill swaps rather than a redraw.
Related illustration guides
Keep reading
Make your mobile app illustrations
Describe the scenes, pick a style, and get a matched set as editable SVG. Free to start, no credit card required.
Open the illustration generator